PIRATE: Engaging Lessons Course Through Ashland University

 

Are you in need of graduate credits to renew your license?  Do you want to read a REALLY good book? Would you like to combine the two?

I will be hosting an online book study (“Teach Like a Pirate” by Dave Burgess) through Ashland University starting January 7, 2018, and going through March 25, 2018.  The cost of the 1-credit hour course is $278.  Over the twelve-week course, teachers will read small parts of the book and then get together on Sunday evenings (7 PM – 8 PM EST) for a discussion over the weeks material.

COURSE DESCRIPTION: This book study course will read “Teach Like a Pirate” by Dave Burgess.  This book will examine transforming lessons using the ideas laid out by Mr. Burgess while inspiring teachers to rekindle their passion for education.  Over the twelve week program, participants will have group discussions regarding the topics throughout the book, including what it means to “Teach Like a Pirate” (don’t worry it’s an anagram), and how to set hooks to capture student attention.  Upon completion of the course, teachers will be rejuvenated and ready to transform their classroom into a place where students want to come every day.

If you are interested in signing up for the course, visit Ashland University’s Professional Development Services page for the course.

Game On World: Engaging Geography Gameshow

WHO: Teachers looking for a way to make geography interactive.

HOW: Game On World is really easy to use!

  1. Open a web browser
  2. Visit http://gameon.world/
  3. Click “Start a Game!”
  4. Choose the type (can choose multiple types from the list below)    ***There is a gear icon next to the “Game On” button that allows you to select the region and number of rounds. ***
  5. Have students sign-in using the Game ID Pin at http://gameon.world/
  6. Push “Game On”

Students will then see the question posted to the board in front of the class.  They will then have to drop a pin on the map on their screen.  Students are awarded points based on how many miles away they are from the actual location.  After the rounds have completed, the game is over and a podium is posted with the top 3 scores in the class.

Here are the types of questions that can be chosen:

 

WHEN: This is great for challenging students to learn geography.  It can also be used to complement classroom content by selecting the region the class is currently studying.  The visuals and sounds give it a game show feeling, engaging the students in their competitive nature.  This tool is great for review or to learn.

Future of Education Technology (FETC) 2018

I’ll be speaking at FETC 2018, and I’d like to see you there! FETC offers 600+ learning opportunities in a variety of formats all focused on using education technology to spark student creativity and enhance learning, including these which I’ll be presenting:

3D Printing in the Classroom – Workshop, January 23, 4-6pm
Learn all about the process Calvert Catholic Schools took to begin using MakerBot Replicator printer(s) with their students. This workshop will highlight the leadership team thought process for deciding which printer to purchase and what accessories, and it will explain the issues that popped up and slowed the process. You will learn the vocabulary of 3D printing, see examples of student work, and take a look at online sites to find lessons and inspiration. You will also experience a live 3D printer in action and start to tinker on your own and get hands-on experience by doing some basic CAD drawings using TinkerCad online.

SAVE an extra 10% by registering with Promo Code RINAMAN18

*Promo code expires 1/22/18

GooseChase: Digital Scavenger Hunts for the Classroom!

WHO: Teachers looking for engaging opportunities increase teamwork in the classroom while demonstrating content comprehension.

HOW: Teachers create a “GooseChase” full of activities and content from their class (or choose a pre-made set). These activities can be solving a text-based question, taking a picture of a teammate completing a challenge, or recording a video of the team working together to demonstrate their knowledge and/or skills.  There are activities that are already built-in to the GooseChase platform, but it is very easy to create your own.  After creating the game, teachers will then launch the game and invite students to join using the iOS or Android app.  Once the GooseChase is set into motion, participants are able to see the missions to be completed, view the leaderboard, and see what the other teams have submitted in the Activity Feed.  After the game has been completed, submissions can be reviewed as a class or individually.  The leaderboard keeps score so that the teacher can recognize the winners at the end if they choose to.

WHEN:  GooseChase is useful as an icebreaker activity to begin the school year, teamwork exercise for content review, or as a reward for exceptional classroom behavior.

 

What is GooseChase by the fine folks at GooseChase:

Answer Garden – Word Cloud Based on Student Response

 

WHO: Teachers looking to quickly gather responses from students, while easily recognizing most frequent responses.  AnswerGarden creates a word cloud of responses submitted by students to a teacher’s question.

 

HOW: Answer Garden is easy to use, and best of all, does not require an account to use!  Teachers simply visit https://answergarden.ch/, click the ‘+’ sign in the top right, and type in a question.  Teachers then have the option to set an AnswerGarden Mode: Brainstorm –

Teachers then have the option to set an AnswerGarden Mode:

Brainstorm – respondents can submit an unlimited number of answers, including the same unlimited times

Classroom – respondents can submit an unlimited number of answers, but only submit each answer once

Moderator – each answer is submitted to the teacher for approval

Locked – the garden is locked and no new answers can be submitted

 

Teachers can choose to allow answer lengths of either 20 or 40 characters, giving the students a feel similar to Twitter.  Teachers can also set a password and reminder e-mail, allowing them to fully control the AnswerGarden and edit it later.  There are also options for Spam Filter to remove common unwanted answers, set the case (all lowercase, uppercase, or no change), and an option to add local discoverability.

When finished, there are many options to export the word cloud after the session has completed.

 

WHEN:  AnswerGarden would be useful as a bell-ringer, formative assessment, exit ticket, check for understanding, and project brainstorming activity.  It allows for a full class discussion of ideas where every student has a voice.

Flipgrid: Giving All Students a Voice in the Classroom

WHO: Teachers looking for a way to give all students a chance to voice their opinions on topics. Flipgrid allows teachers to post a question/topic and students respond on the computer or on their smartphone.  Students record a video discussing the topic or responding to other students.

HOW: Start by creating an account at https://www.flipgrid.com/, start with the Flipgrid One account.  This will give the teacher a single grid with unlimited topics.  Flipgrid Classroom ($65/year) gives unlimited grids, unlimited topics, the ability to adjust response lengths, and more. Once the teacher is on the Admin page, they can create a topic, adjust a wide variety of settings, record a short clip of themselves explaining the topic, and share via Google Classroom, Facebook, Twitter, or link.  Students will then open the app or website, view the topic, then click the button to record a response.

WHEN:  Flipgrid is a great option for a new style of exit tickets.  Teachers could also utilize it for students that are able to dictate answers but struggle with writing.  Other ideas could include verbal book reports, biographies, reflections, debates, or “show me what you learned today”.  Flipgrid would also be useful as a formative assessment tool.  Teachers could have students discuss topics prior to beginning units then revisit a topic at the end.  Students that use Snapchat will feel a similar setup with taking video clips of themselves while learning to use the technology properly.

 

Five Tools for Engaging Classroom Review

WHO: Teachers that are looking for interactive ways to bring excitement to review lessons.
 
HOW: These tools will focus on classrooms with web-connected devices for student use.
 
WHEN: Heading into the end of the school year, many teachers will be looking for ways to review content. These options engage students while refreshing their knowledge of classroom material.
 
1. Kahoot! – This tool is great for creating a competitive environment with knowledge at the center. Teachers will create a series of questions, launch the quiz, then invite students to join via a code. Kahoot will show a question on the board with answers. Students will then pick a shape/color on their device that corresponds with an answer. Correct answers result in points, with extra points going to speed of selection.
 
2. Quizizz – This tool is very similar to Kahoot!. Quizizz features questions made by the teacher, launched, then joined via unique code. Questions and answers options show up on the student device. This allows the teacher to host a quiz across many classrooms at once. This is useful if the administration would like to run a school-wide quiz.
 
3. Quizlet Live – This tool allows the teacher to create vocabulary quizzes (minimum of 12 terms). Then teachers invite students to join via code and compete. Quizlet Live will create and name teams at random. These teams race to match terms and definitions. An incorrect answer takes the team back to zero. The goal is to be the first team to answer all correctly.
 
4. FlipQuiz – This tool is your classic primetime quiz gameshow. The teacher creates categories, adds questions and answers, and play in front of the class. A question is selected and after a student responds, the teacher can reveal the answer. There is a button to award points on each question. 
 
5. Classtools.net – This site features many great tools for the classroom. Arcade Game Generator is great for review. This option allows teachers to enter multiple-choice or true/false questions. The students can then choose which game they will like to play using the set of questions. Game choices include: PacMan, Manic Miner, Asteroids, Pong, Wordshoot, and Flashcards.

Quill: Writing Tools For Students

WHO: Teachers looking for an easy-to-use tool to help students become better writers.
 
HOW: Head over to https://www.quill.org/, sign-up as an educator using Google, Clever, or manual entry, and get started.  Teachers can import classes from Google Classroom or create their own in the system.  Once a class is in place, a diagnostic test can be assigned.  Information from this assessment will give recommendations on activities for each student. There are four main options for student use in Quill:
 
Connect – Practice combining fragments into complex and well-structured sentences.
 
Diagnostic – Allows teachers to find out where students need to focus.
 
Proofreader – Students learn editing skills.  Passages are supplied with errors allowing students to practice grammar.
 
Grammar – Sentence writing activities for students to practice grammar.
 
WHEN: The majority of these activities are 5-10 min so they function well as bell-ringers or closing reinforcements.  These could also be used for enrichment work for students to extend their learning when they have finished regular classwork.

Qball – The Throwable Microphone

Qball - The Throwable Microphone

WHO: Teachers that are looking for an exciting way to engage their students in the classroom.

HOW: Set up on the Qball is very easy.

First, plug in the receiver to a power outlet.

Plug receiver into speakers

Turn on the receiver (hold button for three seconds)

Turn on microphone (hold button for three seconds)

Microphone will flash while it syncs with receiver, when the light goes solid, you are all set.

Insert the microphone into the Qball.

Make sure the volume on the speakers is up, and start the fun!

WHEN: The Qball is great for question and answer sessions, reading aloud, review games, and much more!

I have featured the Qball on this site before, but now that I actually have one, I can tell you that students love to use it!  I walked into one classroom with it and overheard a student say “Oh, it’s the magic ball!”. The Qball captures students’ attention and engages pupils that want to answer and participate in the classroom.  It is durable, easy to use, and eye catching. Students not only benefit from being able to hear the teacher better, but they can also hear their classmates responses loud and clear through the classroom speakers.  The Qball has a sensor in it that shuts off the microphone while it is flying in the air, to prevent a loud whoosh sound every time it is tossed (and not blow out your speakers).  If you will be at OETC, be sure to stop by their booth to learn more! To order one, head over to http://peeq.us/

Going Google! An Introduction to G Suite for Education

 

WHO: Teachers that are interested in getting started with G Suite for Education (formally known as Google Apps for Education).

HOW: This tutorial video is under 20 minutes in length and is a simple introduction into the icons and options inside of Google Drive, Team Drives, Docs, and Forms. Viewers will learn how to navigate, organize, and utilize a small variety of G Suite For Education products.

WHEN: This video gives examples of how you could use G Suite in the classroom, as well as in School Administration.