Book Creator: Creation Tool for All

WHO: Teachers looking for tools to let students demonstrate their knowledge.

HOW: It is a rare occasion that I come across a tool that I believe is fully capable of being used at all grade levels and across all content areas.  While I have known of Book Creator for quite a while, it wasn’t until recently (August 2017) that it became available for all through use in the Google Chrome web browser. The best part to me is how easy and intuitive it is to create with.  While it may not have sophisticated tools like an Adobe program, it has everything students need to get creative and demonstrate their knowledge through a variety of means.

Head over to app.bookcreator.com, sign up with your google account on the “teacher sign-in” tab. Complete a short questionnaire about your grades and subject areas, then get rolling! Below you will find an awesome presentation by Jon Smith (@theipodteacher) that will have you up and going in under five minutes.

WHEN: The potential of this tool revolves around projects and journals.  The ability to record voice and video allows students multiple approaches to demonstrate their knowledge and skill sets. This could be used in Health/P.E. class to journal, music class to write musical notations while recording sound/video, as well as all the other content areas.

 

JON SMITH PRESENTS BOOK CREATOR AT #OETC18:

Fuze Zubi Flyer – Hackable Flying Disc – Product Review

WHO: Teachers and schools interested in an engaging tool to start building computer science skills.

HOW: The Fuze Zubi Flyer can be used in a variety of stages as students progress through their understanding and interest.  Out of the box, the Fuze Zubi Flyer has twelve games built-in.  Students will be engaged using the diffraction glasses to see designs on the LEDs while they play the variety of games. Students are then able to connect the Fuze Zubi Flyer to the computer via USB cable and interact with ScratchX.  The games can be edited, giving students an introduction to text-based coding, while customizing to their liking. The board is Arduino-based, so it can also be programmed using that interface.

WHEN: The Fuze Zubi Flyer is geared towards students 8 years old and above.  It would be great to use in a STEM class or club or also a great addition to a MakerSpace.

Here is a video showing the Fuze Zubi Flyer in action! link: https://www.youtube.com/watch?v=m70YVV0Q1MA

Metaverse – Create AR Experiences in the Classroom

WHO: Teachers looking for an engaging activity for students to demonstrate knowledge and/or creativity.

HOW: Create an account at https://gometa.io/ and start creating a new experience.  Here is a video I created to demonstrate Metaverse in action and how to get started creating.

Direct Link to video: https://youtu.be/1Qp3O0atXQ0

WHEN: Metaverse is a great activity to use for team-building or to allow your students to create on their own.

GooseChase: Digital Scavenger Hunts for the Classroom!

WHO: Teachers looking for engaging opportunities increase teamwork in the classroom while demonstrating content comprehension.

HOW: Teachers create a “GooseChase” full of activities and content from their class (or choose a pre-made set). These activities can be solving a text-based question, taking a picture of a teammate completing a challenge, or recording a video of the team working together to demonstrate their knowledge and/or skills.  There are activities that are already built-in to the GooseChase platform, but it is very easy to create your own.  After creating the game, teachers will then launch the game and invite students to join using the iOS or Android app.  Once the GooseChase is set into motion, participants are able to see the missions to be completed, view the leaderboard, and see what the other teams have submitted in the Activity Feed.  After the game has been completed, submissions can be reviewed as a class or individually.  The leaderboard keeps score so that the teacher can recognize the winners at the end if they choose to.

WHEN:  GooseChase is useful as an icebreaker activity to begin the school year, teamwork exercise for content review, or as a reward for exceptional classroom behavior.

 

What is GooseChase by the fine folks at GooseChase:

Going Google! An Introduction to G Suite for Education

 

WHO: Teachers that are interested in getting started with G Suite for Education (formally known as Google Apps for Education).

HOW: This tutorial video is under 20 minutes in length and is a simple introduction into the icons and options inside of Google Drive, Team Drives, Docs, and Forms. Viewers will learn how to navigate, organize, and utilize a small variety of G Suite For Education products.

WHEN: This video gives examples of how you could use G Suite in the classroom, as well as in School Administration.

Vizia – Make Online Videos Interactive and Replace Worksheets!

WHO: Teachers that use videos in class and would like to add in checks for understanding while making the assignment more interactive.

HOW: Create an account on https://vizia.co/, add in a link to a video, then start adding questions!  Teachers have the option to include Multiple Choice (called quiz), Polls, Response (user types short answer or extended response), and Call to Action (button with external link to visit).  If teachers select the Gate Video option, it will prompt the viewer to enter their name and e-mail address. When all of the questions are added, the teacher simply copies the link in the top right corner and directs the students to visit.  This link could be posted to the classroom website, LMS, or create a QR code for the tablet classroom to utilize. After the assignment has been completed, the question results are loaded into a Google Sheet allowing the teacher to collect data, and grade if they wish. When coupled with the Google Add-On Flubaroo, these assignments could be automatically graded.

WHEN: Vizia is a great option for the flipped classroom and teachers that regularly use videos in class.  Vizia allows the teacher to capture student understanding while the videos are being watched. Vizia videos could be useful for bell-ringers, exit tickets, or assignments or inclement weather as well.

Here is an example of a Vizia video:

Google Cast for Education – Free Screen Mirror Tool

Google Cast for EDU - Screen Mirror tool

WHO: Teachers that need an easy way to share student screens with the class.

HOW: Teachers install Google Cast for Education to their Chrome browser from the Chrome Web Store. Once installed, teachers then set up a name and sharing capabilities.  Students can be added via GAFE e-mails, groups, or classes. Using a future version of Chrome, students will be able to select the cast feature and show the class their work.

WHEN: Most commonly, this can be used to display student projects.  However, teachers can use it as a “show me how you solved this” moment. It is also useful for getting feedback from the class on a difficult problem. It could even be used for digital show and tell.

There are many options out there to mirror student displays. The difference here is that no additional hardware (e.g. AppleTV) or paid software (e.g. Reflector 2) is needed to purchase.  The system administrator simply adds the chrome app to the teacher computer that is connected to the classroom presentation system, and the student devices have an up-to-date version of Chrome when it is released.

Using Google Apps For Education in the past has allowed students to click the share button and have the teacher show the work from the front of the classroom.  Google Cast for Education now allows the student to control the screen from their seat. The added benefit is that the teacher can now walk around the classroom. Educators will be able to help students while the work is being displayed.

Here is a video from Google Apps for Education:

Reflector 2 by Squirrels

Reflector2

*I have only used the software with Apple devices*

SOFTWARE TITLE: Reflector 2

COST: $14.99

OS: OS X 10.7.5 or Later, Windows 7, Windows 8 (Windows 8 RT is not supported) or Windows 10, Android 4.1 & compatible device.

POSITIVE: Reflector 2 is a great alternative to having an AppleTV in the classroom, many would actually consider it to be better.  When Reflector is on, the computer is then available as an option for AirPlay.  I was able to use it from an iPad, iPhone, and a MacBook.  This gives teachers an option to display student works, quickly and easily, at a fraction of the cost.  When purchasing for a school, be sure to contact the company for bulk pricing options.

Another piece that makes Reflector 2 stand out over the AppleTV is that you can have multiple devices connected at once.  This allows the teacher to display multiple students work at one time.  Teachers can also mute screens and have them set up for next in line.

The final feature that sets Reflector 2 out as a great match for the classroom is the option to record.  If a student is giving a presentation, or you are creating a tutorial video, simply connect the device and click the record button.

My understanding is that it also works when using Windows or Android based devices, but I have not tried it out myself.

NEGATIVE: The only issue I have run into is a little bit of lag when I was streaming Apple Music from my iPhone to my MacBook Pro.  This issue could have been due to network traffic, but I have not had the opportunity to troubleshoot it yet.

SIDE NOTE: Squirrels is based out of Ohio and is a sponsor of the EdCamp movement.

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

TelePromptor – Free Teleprompter Tool for Web Connected Devices

Screen Shot 2016-03-21 at 2.06.20 PM

WHO: Digital Media teachers and students that would benefit from using a teleprompter when creating videos. Users can create a script and run the teleprompter for free, but a paid version allows the user to save and edit later.

HOW: Visit https://telepromptor.com/, click on start script, follow the on-screen instructions to create your prompt, then push start at the bottom of the screen.

WHEN: TelePromptor is great for digital media courses creating videos.  Instead of students reading off of a piece of paper, or memorizing their lines, use TelePromptor on a computer or tablet to help get that video clip on the first try!