Game On World: Engaging Geography Gameshow

WHO: Teachers looking for a way to make geography interactive.

HOW: Game On World is really easy to use!

  1. Open a web browser
  2. Visit http://gameon.world/
  3. Click “Start a Game!”
  4. Choose the type (can choose multiple types from the list below)    ***There is a gear icon next to the “Game On” button that allows you to select the region and number of rounds. ***
  5. Have students sign-in using the Game ID Pin at http://gameon.world/
  6. Push “Game On”

Students will then see the question posted to the board in front of the class.  They will then have to drop a pin on the map on their screen.  Students are awarded points based on how many miles away they are from the actual location.  After the rounds have completed, the game is over and a podium is posted with the top 3 scores in the class.

Here are the types of questions that can be chosen:

 

WHEN: This is great for challenging students to learn geography.  It can also be used to complement classroom content by selecting the region the class is currently studying.  The visuals and sounds give it a game show feeling, engaging the students in their competitive nature.  This tool is great for review or to learn.

GooseChase: Digital Scavenger Hunts for the Classroom!

WHO: Teachers looking for engaging opportunities increase teamwork in the classroom while demonstrating content comprehension.

HOW: Teachers create a “GooseChase” full of activities and content from their class (or choose a pre-made set). These activities can be solving a text-based question, taking a picture of a teammate completing a challenge, or recording a video of the team working together to demonstrate their knowledge and/or skills.  There are activities that are already built-in to the GooseChase platform, but it is very easy to create your own.  After creating the game, teachers will then launch the game and invite students to join using the iOS or Android app.  Once the GooseChase is set into motion, participants are able to see the missions to be completed, view the leaderboard, and see what the other teams have submitted in the Activity Feed.  After the game has been completed, submissions can be reviewed as a class or individually.  The leaderboard keeps score so that the teacher can recognize the winners at the end if they choose to.

WHEN:  GooseChase is useful as an icebreaker activity to begin the school year, teamwork exercise for content review, or as a reward for exceptional classroom behavior.

 

What is GooseChase by the fine folks at GooseChase:

Five Tools for Engaging Classroom Review

WHO: Teachers that are looking for interactive ways to bring excitement to review lessons.
 
HOW: These tools will focus on classrooms with web-connected devices for student use.
 
WHEN: Heading into the end of the school year, many teachers will be looking for ways to review content. These options engage students while refreshing their knowledge of classroom material.
 
1. Kahoot! – This tool is great for creating a competitive environment with knowledge at the center. Teachers will create a series of questions, launch the quiz, then invite students to join via a code. Kahoot will show a question on the board with answers. Students will then pick a shape/color on their device that corresponds with an answer. Correct answers result in points, with extra points going to speed of selection.
 
2. Quizizz – This tool is very similar to Kahoot!. Quizizz features questions made by the teacher, launched, then joined via unique code. Questions and answers options show up on the student device. This allows the teacher to host a quiz across many classrooms at once. This is useful if the administration would like to run a school-wide quiz.
 
3. Quizlet Live – This tool allows the teacher to create vocabulary quizzes (minimum of 12 terms). Then teachers invite students to join via code and compete. Quizlet Live will create and name teams at random. These teams race to match terms and definitions. An incorrect answer takes the team back to zero. The goal is to be the first team to answer all correctly.
 
4. FlipQuiz – This tool is your classic primetime quiz gameshow. The teacher creates categories, adds questions and answers, and play in front of the class. A question is selected and after a student responds, the teacher can reveal the answer. There is a button to award points on each question. 
 
5. Classtools.net – This site features many great tools for the classroom. Arcade Game Generator is great for review. This option allows teachers to enter multiple-choice or true/false questions. The students can then choose which game they will like to play using the set of questions. Game choices include: PacMan, Manic Miner, Asteroids, Pong, Wordshoot, and Flashcards.

Going Google! An Introduction to G Suite for Education

 

WHO: Teachers that are interested in getting started with G Suite for Education (formally known as Google Apps for Education).

HOW: This tutorial video is under 20 minutes in length and is a simple introduction into the icons and options inside of Google Drive, Team Drives, Docs, and Forms. Viewers will learn how to navigate, organize, and utilize a small variety of G Suite For Education products.

WHEN: This video gives examples of how you could use G Suite in the classroom, as well as in School Administration.

Tutorial – How to Create a QR Code

WHO: Teachers that would like to use QR Codes in their classroom.

HOW: The video below takes teachers through the step-by-step process of creating a QR Code to use in their classroom.

WHEN: QR Codes are useful for directing students to specific websites you would like them to use, for hiding clues in a scavenger hunt, and many other things in the classroom.

Vizia – Make Online Videos Interactive and Replace Worksheets!

WHO: Teachers that use videos in class and would like to add in checks for understanding while making the assignment more interactive.

HOW: Create an account on https://vizia.co/, add in a link to a video, then start adding questions!  Teachers have the option to include Multiple Choice (called quiz), Polls, Response (user types short answer or extended response), and Call to Action (button with external link to visit).  If teachers select the Gate Video option, it will prompt the viewer to enter their name and e-mail address. When all of the questions are added, the teacher simply copies the link in the top right corner and directs the students to visit.  This link could be posted to the classroom website, LMS, or create a QR code for the tablet classroom to utilize. After the assignment has been completed, the question results are loaded into a Google Sheet allowing the teacher to collect data, and grade if they wish. When coupled with the Google Add-On Flubaroo, these assignments could be automatically graded.

WHEN: Vizia is a great option for the flipped classroom and teachers that regularly use videos in class.  Vizia allows the teacher to capture student understanding while the videos are being watched. Vizia videos could be useful for bell-ringers, exit tickets, or assignments or inclement weather as well.

Here is an example of a Vizia video:

Wheel Decide: Spin the Wheel to Pick a Random Topic

Wheel Decide - Spin the Wheel to Pick a Student, Topic, or group
Wheel Decide – Spin the wheel to pick a random answer, person, or topic

WHO: Teachers looking for a fun and fair way to let students pick topics at random for class work.

HOW: Visit  http://wheeldecide.com/, click to modify the wheel, add topics, give the wheel a title, and pick advanced options. Choices can removed after they have been landed on, color scheme can be changed, seconds to spin, and more.

WHEN: Wheel Decide is great to have student pick topics for presentations and projects. Teachers could also use it to pick topics for review games in class.  Another option would be to randomly call on students during class time. Wheel Decide is also very useful to studying vocabulary or even assigning teams. After creating a wheel, teachers can copy the embed code to their classroom LMS or website.

Below is a wheel for countries involved in World War II.

 

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

Easy Notecards: Digital Study Tool

EasyNoteCards

WHO: Teachers and students looking for digital study tools.

HOW: Visit http://www.easynotecards.com/, search for topics or even the textbook used in class, or start creating your own flashcards.  Once you have a set you would like to study, you can choose from Cards, Quiz, Matching, Bingo, or Print.  This gives students the option that works best for them, and allows the teacher to have a variety to display in front of class.

WHEN: Easy Notecards would be beneficial for whole-class review, individual review, or study tables.

Quick Start Video Tutorial: Quizizz – Engaging Digital Formative Assessment

quizizz

Original post regarding Quizizz was created on February 3, 2016.  View it here.

WHO: Teachers that are looking to move away from worksheets and paper based exit tickets.

HOW: Sign up for an account on Quizizz and get started!

WHEN: Quizizz is great for formative assessment, engaging closure to lessons, or even as homework.

Here is a tutorial video to get started with Quizizz in your classroom: