Blooket – A New Spin on Classroom Review Games

https://www.blooket.com/

WHO: Teachers looking for a new way to engage students in review activities in their classroom.

HOW: Create an account (login with Google is an option for you and students) at Blooket and create a set of questions. There is a community bank with topics already available. If you cannot find what you are looking for in the community, you can also import flashcards from other question bank sources.

After finding or creating a set of questions, you will then host a game. Students sign-in with a unique code or access as homework if that is how you assign it.

Options include (at this time):

Classic: “Good Ol’ Fashioned Blooket! Compete by answering questions quickly to earn points and climb the leaderboard”

Tower of Doom: “Survive to Ascend the Magical Tower of Doom! Answer questions to collect cards that help you defeat evil Blooks and climb the Tower of Doom to victory” This is only available as homework.

Racing: “Exhilarating, Suspense-Filled Action! Answer questions to race opponents and use power-ups to get to the finish line first”

Battle Royale: “Intense, Competitive Showdowns! Players face each other in 1 vs 1 (or team vs team) showdowns and try to keep their energy up until only one remains”

Factory: “Fast-Paced, Money-Making Madness! Quickly answer self-paced questions to unlock and upgrade Blooks that make you some cold, hard, virtual cash”

Cafe: “Order Up! It’s Time For Some Delicious Food! Serve food to customers, restock your supplies by answering questions, and buy upgrades to create an awesome Café”

Gold Quest: “Exciting Twists and Chests Full of Gold! Build your riches in this chaotic mode by answering questions to earn gold and take it from other players”

WHEN: Blooket is fantastic for classroom review or as a formative assessment. Much like the other competition-based online activities, Blooket will have your students attention from the start.

WHY: Students find a “blook” (a square character used as an avatar) of their own. They can earn rewards throughout all of the classes in their school that use Blooket to unlock new blooks. This simple addition coupled with the variety of games, engages students in a new form for reviewing information you have covered in your class. Unfortunatly, individual results from each game are not available in the free account. You are able to see results from your class as a whole after each game, so you can guide your content from the class-wide perspective.

If you signup, let them know user krinaman sent you!

PLAY4A: Convert Multiple Choice Questions Into Interactive Games

WHO: Teachers interested in an engaging platform for classroom content review.

HOW: Head over to https://play4a.com/ and select “Create A Quiz”.  You will be prompted to create as a guest or to create an account.  Add multiple choice questions and answers then share when you are finished.  You will be given a code to share with your class.  Instruct your students to head over to the same website, but they should select “Play A Game”. Next students will enter the code you have provided and choose to play as a guest or to create an account. Upon entering, students will have the opportunity to play 15 different games using the questions that you have entered.

WHEN: As it currently stands, this website does not record any results from the games being played. Due to this, I would not recommend this option for formative assessment, but rather an option to reinforce fact-based content.  As the only question type is multiple-choice, teachers are limited to low-level questions. Students will find the games to have a wide variety and engaging.

Gimkit – Classroom Review with a Strategic Twist

WHO: Teachers looking for an engaging review activity or formative assessment opportunity.

HOW: Sign up for an account at https://www.gimkit.com/.  Users can create their own “kits” or question sets, choose from sets that others have created.  Question sets can also be exported from Quizlet to create sets.  When you are ready to play as a class, there are a wide variety of gameplay options to choose from. While answering questions, students are awarded “cash” or lose it depending on correct/incorrect responses.  As they build up a cash value, students can utilize power-ups to earn/lose more cash on each question or other bonus items.

When setting up a game, there are quite a few options to choose from.  Under the Game Goal category, users can select Time (time limit), Target (each player hits a target score), Race (first one to the target amount wins), or All-In (all students combine to a total score goal).  Teachers can also give a starting cash amount, which can help them unlock bonuses faster.  Other gameplay options include allowing students to see correct answers following incorrect responses, settings a handicap limit, background music, clapping, and displaying a Leaderboard during the game.

After completing a game, teachers have the option to look at statistics for individual and the class as a whole.

WHEN: Gimkit is a great option for formative assessment and classroom review.  Question sets can also be assigned for homework. As we finish up the school year, this is an option to do something different in your review sessions with students.

At first, I thought Gimkit would just be another Kahoot! or Quizizz.  After trying one out, I found myself fully engaged on a set of questions regarding surface area and volume (mind you my background is social studies).  Depending on what your students prefer, any of these three options are great.  As Gimkit is using question sets, allowing a timed game will allow students to benefit from question repetition that they would typically get from flash cards.

Metaverse – Create AR Experiences in the Classroom

WHO: Teachers looking for an engaging activity for students to demonstrate knowledge and/or creativity.

HOW: Create an account at https://gometa.io/ and start creating a new experience.  Here is a video I created to demonstrate Metaverse in action and how to get started creating.

Direct Link to video: https://youtu.be/1Qp3O0atXQ0

WHEN: Metaverse is a great activity to use for team-building or to allow your students to create on their own.

7 Tools for Classroom Review

December is here! Teachers are making their lesson plans to finish our the semester and look for quality options to review content with their students.  Here are seven tools that can be used in the classroom tomorrow!

 

 

 

Title

Strength Weakness

Kahoot!

Engaging! Students love the game show atmosphere

Required to look at the main display in the classroom.

Quizizz

Engagement.  Students enjoy the atmosphere created and the memes in between questions.

Informal surveying of students has shown that they prefer Kahoot! over Quizizz.

GooseChase

Students are up and active in their learning

Requires Tablets

Classtools.net

Variety of options to create review games/tools

Setup for these activities is not always as easy as some other options available.

Flippity.net

Tons of tools, linked with G Suite

Need knowledge of spreadsheets and add-ons

FlipQuiz

Easy setup for jeopardy style game in class.  Can access boards made by others

Premium features come with a cost.

Quizlet Easy way for students and teacher to create flashcards and turn into a game easily

Today’s students are accessing test banks on quizlet to make their assessments easier to pass…. During the test. (split screen)

Game On World: Engaging Geography Gameshow

WHO: Teachers looking for a way to make geography interactive.

HOW: Game On World is really easy to use!

  1. Open a web browser
  2. Visit http://gameon.world/
  3. Click “Start a Game!”
  4. Choose the type (can choose multiple types from the list below)    ***There is a gear icon next to the “Game On” button that allows you to select the region and number of rounds. ***
  5. Have students sign-in using the Game ID Pin at http://gameon.world/
  6. Push “Game On”

Students will then see the question posted to the board in front of the class.  They will then have to drop a pin on the map on their screen.  Students are awarded points based on how many miles away they are from the actual location.  After the rounds have completed, the game is over and a podium is posted with the top 3 scores in the class.

Here are the types of questions that can be chosen:

 

WHEN: This is great for challenging students to learn geography.  It can also be used to complement classroom content by selecting the region the class is currently studying.  The visuals and sounds give it a game show feeling, engaging the students in their competitive nature.  This tool is great for review or to learn.

GooseChase: Digital Scavenger Hunts for the Classroom!

WHO: Teachers looking for engaging opportunities increase teamwork in the classroom while demonstrating content comprehension.

HOW: Teachers create a “GooseChase” full of activities and content from their class (or choose a pre-made set). These activities can be solving a text-based question, taking a picture of a teammate completing a challenge, or recording a video of the team working together to demonstrate their knowledge and/or skills.  There are activities that are already built-in to the GooseChase platform, but it is very easy to create your own.  After creating the game, teachers will then launch the game and invite students to join using the iOS or Android app.  Once the GooseChase is set into motion, participants are able to see the missions to be completed, view the leaderboard, and see what the other teams have submitted in the Activity Feed.  After the game has been completed, submissions can be reviewed as a class or individually.  The leaderboard keeps score so that the teacher can recognize the winners at the end if they choose to.

WHEN:  GooseChase is useful as an icebreaker activity to begin the school year, teamwork exercise for content review, or as a reward for exceptional classroom behavior.

 

What is GooseChase by the fine folks at GooseChase:

Five Tools for Engaging Classroom Review

WHO: Teachers that are looking for interactive ways to bring excitement to review lessons.
 
HOW: These tools will focus on classrooms with web-connected devices for student use.
 
WHEN: Heading into the end of the school year, many teachers will be looking for ways to review content. These options engage students while refreshing their knowledge of classroom material.
 
1. Kahoot! – This tool is great for creating a competitive environment with knowledge at the center. Teachers will create a series of questions, launch the quiz, then invite students to join via a code. Kahoot will show a question on the board with answers. Students will then pick a shape/color on their device that corresponds with an answer. Correct answers result in points, with extra points going to speed of selection.
 
2. Quizizz – This tool is very similar to Kahoot!. Quizizz features questions made by the teacher, launched, then joined via unique code. Questions and answers options show up on the student device. This allows the teacher to host a quiz across many classrooms at once. This is useful if the administration would like to run a school-wide quiz.
 
3. Quizlet Live – This tool allows the teacher to create vocabulary quizzes (minimum of 12 terms). Then teachers invite students to join via code and compete. Quizlet Live will create and name teams at random. These teams race to match terms and definitions. An incorrect answer takes the team back to zero. The goal is to be the first team to answer all correctly.
 
4. FlipQuiz – This tool is your classic primetime quiz gameshow. The teacher creates categories, adds questions and answers, and play in front of the class. A question is selected and after a student responds, the teacher can reveal the answer. There is a button to award points on each question. 
 
5. Classtools.net – This site features many great tools for the classroom. Arcade Game Generator is great for review. This option allows teachers to enter multiple-choice or true/false questions. The students can then choose which game they will like to play using the set of questions. Game choices include: PacMan, Manic Miner, Asteroids, Pong, Wordshoot, and Flashcards.

Going Google! An Introduction to G Suite for Education

 

WHO: Teachers that are interested in getting started with G Suite for Education (formally known as Google Apps for Education).

HOW: This tutorial video is under 20 minutes in length and is a simple introduction into the icons and options inside of Google Drive, Team Drives, Docs, and Forms. Viewers will learn how to navigate, organize, and utilize a small variety of G Suite For Education products.

WHEN: This video gives examples of how you could use G Suite in the classroom, as well as in School Administration.

Tutorial – How to Create a QR Code

WHO: Teachers that would like to use QR Codes in their classroom.

HOW: The video below takes teachers through the step-by-step process of creating a QR Code to use in their classroom.

WHEN: QR Codes are useful for directing students to specific websites you would like them to use, for hiding clues in a scavenger hunt, and many other things in the classroom.