Five Tools for Engaging Classroom Review

WHO: Teachers that are looking for interactive ways to bring excitement to review lessons.
 
HOW: These tools will focus on classrooms with web-connected devices for student use.
 
WHEN: Heading into the end of the school year, many teachers will be looking for ways to review content. These options engage students while refreshing their knowledge of classroom material.
 
1. Kahoot! – This tool is great for creating a competitive environment with knowledge at the center. Teachers will create a series of questions, launch the quiz, then invite students to join via a code. Kahoot will show a question on the board with answers. Students will then pick a shape/color on their device that corresponds with an answer. Correct answers result in points, with extra points going to speed of selection.
 
2. Quizizz – This tool is very similar to Kahoot!. Quizizz features questions made by the teacher, launched, then joined via unique code. Questions and answers options show up on the student device. This allows the teacher to host a quiz across many classrooms at once. This is useful if the administration would like to run a school-wide quiz.
 
3. Quizlet Live – This tool allows the teacher to create vocabulary quizzes (minimum of 12 terms). Then teachers invite students to join via code and compete. Quizlet Live will create and name teams at random. These teams race to match terms and definitions. An incorrect answer takes the team back to zero. The goal is to be the first team to answer all correctly.
 
4. FlipQuiz – This tool is your classic primetime quiz gameshow. The teacher creates categories, adds questions and answers, and play in front of the class. A question is selected and after a student responds, the teacher can reveal the answer. There is a button to award points on each question. 
 
5. Classtools.net – This site features many great tools for the classroom. Arcade Game Generator is great for review. This option allows teachers to enter multiple-choice or true/false questions. The students can then choose which game they will like to play using the set of questions. Game choices include: PacMan, Manic Miner, Asteroids, Pong, Wordshoot, and Flashcards.

Going Google! An Introduction to G Suite for Education

 

WHO: Teachers that are interested in getting started with G Suite for Education (formally known as Google Apps for Education).

HOW: This tutorial video is under 20 minutes in length and is a simple introduction into the icons and options inside of Google Drive, Team Drives, Docs, and Forms. Viewers will learn how to navigate, organize, and utilize a small variety of G Suite For Education products.

WHEN: This video gives examples of how you could use G Suite in the classroom, as well as in School Administration.

Tutorial – How to Create a QR Code

WHO: Teachers that would like to use QR Codes in their classroom.

HOW: The video below takes teachers through the step-by-step process of creating a QR Code to use in their classroom.

WHEN: QR Codes are useful for directing students to specific websites you would like them to use, for hiding clues in a scavenger hunt, and many other things in the classroom.

Vizia – Make Online Videos Interactive and Replace Worksheets!

WHO: Teachers that use videos in class and would like to add in checks for understanding while making the assignment more interactive.

HOW: Create an account on https://vizia.co/, add in a link to a video, then start adding questions!  Teachers have the option to include Multiple Choice (called quiz), Polls, Response (user types short answer or extended response), and Call to Action (button with external link to visit).  If teachers select the Gate Video option, it will prompt the viewer to enter their name and e-mail address. When all of the questions are added, the teacher simply copies the link in the top right corner and directs the students to visit.  This link could be posted to the classroom website, LMS, or create a QR code for the tablet classroom to utilize. After the assignment has been completed, the question results are loaded into a Google Sheet allowing the teacher to collect data, and grade if they wish. When coupled with the Google Add-On Flubaroo, these assignments could be automatically graded.

WHEN: Vizia is a great option for the flipped classroom and teachers that regularly use videos in class.  Vizia allows the teacher to capture student understanding while the videos are being watched. Vizia videos could be useful for bell-ringers, exit tickets, or assignments or inclement weather as well.

Here is an example of a Vizia video:

Wheel Decide: Spin the Wheel to Pick a Random Topic

Wheel Decide - Spin the Wheel to Pick a Student, Topic, or group
Wheel Decide – Spin the wheel to pick a random answer, person, or topic

WHO: Teachers looking for a fun and fair way to let students pick topics at random for class work.

HOW: Visit  http://wheeldecide.com/, click to modify the wheel, add topics, give the wheel a title, and pick advanced options. Choices can removed after they have been landed on, color scheme can be changed, seconds to spin, and more.

WHEN: Wheel Decide is great to have student pick topics for presentations and projects. Teachers could also use it to pick topics for review games in class.  Another option would be to randomly call on students during class time. Wheel Decide is also very useful to studying vocabulary or even assigning teams. After creating a wheel, teachers can copy the embed code to their classroom LMS or website.

Below is a wheel for countries involved in World War II.

 

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

Easy Notecards: Digital Study Tool

EasyNoteCards

WHO: Teachers and students looking for digital study tools.

HOW: Visit http://www.easynotecards.com/, search for topics or even the textbook used in class, or start creating your own flashcards.  Once you have a set you would like to study, you can choose from Cards, Quiz, Matching, Bingo, or Print.  This gives students the option that works best for them, and allows the teacher to have a variety to display in front of class.

WHEN: Easy Notecards would be beneficial for whole-class review, individual review, or study tables.

Quick Start Video Tutorial: Quizizz – Engaging Digital Formative Assessment

quizizz

Original post regarding Quizizz was created on February 3, 2016.  View it here.

WHO: Teachers that are looking to move away from worksheets and paper based exit tickets.

HOW: Sign up for an account on Quizizz and get started!

WHEN: Quizizz is great for formative assessment, engaging closure to lessons, or even as homework.

Here is a tutorial video to get started with Quizizz in your classroom:

Quizizz: Engaging, Entertaining, And Competitive Formative Assessment

quizizz

WHO: Teachers in 1:1 or BYOD classrooms that are looking for formative assessment that captures students attention.

HOW: Teachers sign up for an account at http://www.quizizz.com/, choose a public quiz, or create their own, and begin!  When creating a quiz, teachers can search the public bank for quizzes and copy individual questions over to their own.  The quizzes can also have media embedded to base questions on. Each question can have up to four potential answers.  After a teacher starts a quiz, they direct their students to open a browser and go to http://quizizz.com/join/.  The students will then enter the teachers quiz code, enter their name (they will be given an avatar), and wait for the quiz to begin.  Once all of the students have entered the room, the teacher begins the quiz.  Students are able to see both question and answer on their screen instead of looking back and forth between device and projector.  Each correct answer gives the student points, and quicker answers net higher point values. After answering a question, the screen displays a humorous meme to let them know if they were correct.   At the end of the quiz, the students are given their rank for that particular assessment.  Teachers are given a graph with student scores and an option to download the results in a spreadsheet.

WHEN: Quizizz is a great formative assessment tool.  It could be used at the beginning or end of a class, or as a weekly checkup.  Teachers could also have students create their own quizzes as a way of demonstrating mastery of content.

Financial Football – Engage Students In Finance While They Play Football

FF

WHO: Teachers looking for a way to engage students while they test financial questions.

HOW: Students go to http://www.practicalmoneyskills.com/games/trainingcamp/ff/play/. They select Single Player or Head to Head then they choose difficulty (age level: 11-14, 14-18, 18+), and game length (5, 10, or 20 minutes). After choosing the teams playing, followed by a coin flip, the game will begin.  The game starts with kickoff to determine where on the field the game will start.  The plays on the field are determined by whether or not that students answer questions correctly.  Students are given the choice over Easy, Medium, or Hard difficulty with each question. If the player on defense answers a more difficult question, the offense will most likely lose yards. If the offense answers correctly, they will gain.  Highest score at the end of the time period wins.

WHEN: Financial Football is a great way to review materials covered in Personal Finance.  There are no options for teachers to select/write questions, capture data, review results.  Students interested in football will be engaged, so this may be an interesting option for a whole-class review game before a test.