Chronas: Interactive Timeline For World History And More!

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WHO: Teachers looking for an interactive digital resource to help with studying timelines, geography, and more.

HOW: Visit www.chronas.org, click on “Enter History”, and get started.  Users can scroll through the years using the timeline, zoom in/out on specific regions, or choose from many different options to populate the map.  Chronas is linked to useful Wikipedia pages to help give direction for research.

WHEN: Chronas is great for a self-study tool, a teacher led lesson, group work, and more.

 

Here is an tutorial video for first time users posted by Dietmar Aumann

Trading Card Creator From ReadWriteThink

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WHO: Teachers looking for a way to engage students in learning more about historical or fictional figures, characters, and places.

HOW: ReadWriteThink  provides lesson plans and materials for creating the trading cards.  Teachers direct their students to the interactive.  Students will then upload an image and fill in the information to create the card.

WHEN: Trading Card Creator is a great tool to allow students to demonstrate mastery of content.

Shomi Links – Quick, Easy, In-Text, Scannable Links

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WHO: Teachers looking to add links into documents to supplemental material, forms, and more.  Shomi Links are in-line text so they do not take up as much space as a QR Code.

HOW: Sign up for an account at https://shomi.link/, create a link, and copy the text link or download the .png image file of the link.  You will need to install the font on your computer in order to copy and paste the text link.  Next, have students and parents download the Shomi Link App on their mobile device.  After opening the app on the device, point the camera (and zoom if needed) at the Shomi Link to be directed to where the teacher has selected.

WHEN: Shomi Links are great for teachers to add in supplemental materials into assignments or paperwork sent home.

Here is a Shomi Link for Teacher’s Tech Toolbox: TTBShomiLink

Here is a Youtube Video describing Shomi:

Five Options To Learn How To Code

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The Hour of Code runs from December 7-13, 2015; here are a few options to keep teaching code all year round!

Code.org – This is the website linked with Hour Of Code, there are a few different options that help to keep students engaged in creating code to program a popular character to complete a level. After completing students are rewarded with a certificate of completion.

Kodable –  There are free and paid versions, with the free version being a basic curriculum.  Teachers sign up, create classes, add students, and get started.  Students visit the site, put in the class code, then select their name.  Kodable is very basic and geared towards elementary level.

All Can Code – This website allows students to lead the character “Marco” around many levels while using visual coding with blocks.  Students also learn about loops and boolean statements using this engaging activity.

Code Combat – This site has a few different coding languages to choose from, including python.  The difference with this game-based coding tool is that the students must write code instead of using blocks.  This allows students to begin to learn syntax.  In this game, the students lead their character on missions through levels and also interact and battle with other characters.  Teachers can create classes and follow student progress throughout the game.

Codecademy  – This site breaks away from playing games while learning.  Users can select what they want to learn about and get started. Options include website, Ruby on Rails, AngularJS, Command Line, SQL, Java, Git, HTML & CSS, JavaScript, jQuery, PHP, Python, and Ruby.  Lessons are provided on the left side and a workspace is given on the right to start typing.  There is also the option to have a premium account in which a personalized curriculum is created.

Wizer.me – Interactive Digital Worksheets

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WHO: Teachers looking to take their worksheets to the next level.

HOW: Teachers create an account at wizer.me, create an assignment, and assign to their class.  Options to assign include Google Classroom or direct link.  Students will need accounts as well.  Each assignment is given a unique pin number and teachers also have the option to share the assignment globally.  After completing an assignment, students can receive immediate feedback if the teacher has set it up.  Otherwise, Wizer.me will grade some items for the teacher automatically, then when the teacher finishes the assessment, they have the option to send student feedback.

There are many different question types and tasks:

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WHEN: Teachers can use wizer.me as an opening/closing class activity, or as homework.  When creating an account, the system does not ask if the user is a student or a teacher, so the students are able to create these digital worksheets as well.  This is great for students to show mastery of content.