Osmo: Combining Digital And Physical Learning

osmo-play-beyond-the-screen

WHO: Teachers and parents looking to make sure screen time is educational.

HOW: Osmo is available for purchase online at https://www.playosmo.com/en/order/?cc=us or at select retailers.  The starter kit includes a base, Tangram, and Words for $79 and the Genius kit adds Numbers as well.  You need to create an account for Osmo in order to start using the apps.  There are five apps available in the App Store; Masterpiece, Newton, Numbers, Words, and Tangram.

Masterpiece: Students learn how to draw while working on hand-eye coordination.  Users can make drawings that already exist in the app, or take a picture where they are at.  The app will then convert the picture into lines.

Newton: Students can draw lines on a piece of paper or incorporate items they have around them.  The goal is to make the balls bounce into the goal.

Numbers: Students are given a math problem and soon they discover that with multiple ways to get the correct answer.  Students will then learn that they can be creative to get answers to the questions.

Words: Students can play individually or against a partner.  Pictures are put on the screen with missing letters at the bottom.  Students put the letters in front of the iPad in order to solve the riddle.

Tangram: Students use the shapes provided to solve puzzles in the app.

 

WHEN: Osmo is great for station work.  Students will quickly be fully engaged in using Osmo, they will feel like they are playing a game instead of learning.  Osmo also offers lesson plans for teachers looking to include it in class, view them here: https://www.playosmo.com/en/schools/