Wheel Decide: Spin the Wheel to Pick a Random Topic

Wheel Decide - Spin the Wheel to Pick a Student, Topic, or group
Wheel Decide – Spin the wheel to pick a random answer, person, or topic

WHO: Teachers looking for a fun and fair way to let students pick topics at random for class work.

HOW: Visit  http://wheeldecide.com/, click to modify the wheel, add topics, give the wheel a title, and pick advanced options. Choices can removed after they have been landed on, color scheme can be changed, seconds to spin, and more.

WHEN: Wheel Decide is great to have student pick topics for presentations and projects. Teachers could also use it to pick topics for review games in class.  Another option would be to randomly call on students during class time. Wheel Decide is also very useful to studying vocabulary or even assigning teams. After creating a wheel, teachers can copy the embed code to their classroom LMS or website.

Below is a wheel for countries involved in World War II.

 

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

Easy Notecards: Digital Study Tool

EasyNoteCards

WHO: Teachers and students looking for digital study tools.

HOW: Visit http://www.easynotecards.com/, search for topics or even the textbook used in class, or start creating your own flashcards.  Once you have a set you would like to study, you can choose from Cards, Quiz, Matching, Bingo, or Print.  This gives students the option that works best for them, and allows the teacher to have a variety to display in front of class.

WHEN: Easy Notecards would be beneficial for whole-class review, individual review, or study tables.

Quick Start Video Tutorial: Quizizz – Engaging Digital Formative Assessment

quizizz

Original post regarding Quizizz was created on February 3, 2016.  View it here.

WHO: Teachers that are looking to move away from worksheets and paper based exit tickets.

HOW: Sign up for an account on Quizizz and get started!

WHEN: Quizizz is great for formative assessment, engaging closure to lessons, or even as homework.

Here is a tutorial video to get started with Quizizz in your classroom:

Quizizz: Engaging, Entertaining, And Competitive Formative Assessment

quizizz

WHO: Teachers in 1:1 or BYOD classrooms that are looking for formative assessment that captures students attention.

HOW: Teachers sign up for an account at http://www.quizizz.com/, choose a public quiz, or create their own, and begin!  When creating a quiz, teachers can search the public bank for quizzes and copy individual questions over to their own.  The quizzes can also have media embedded to base questions on. Each question can have up to four potential answers.  After a teacher starts a quiz, they direct their students to open a browser and go to http://quizizz.com/join/.  The students will then enter the teachers quiz code, enter their name (they will be given an avatar), and wait for the quiz to begin.  Once all of the students have entered the room, the teacher begins the quiz.  Students are able to see both question and answer on their screen instead of looking back and forth between device and projector.  Each correct answer gives the student points, and quicker answers net higher point values. After answering a question, the screen displays a humorous meme to let them know if they were correct.   At the end of the quiz, the students are given their rank for that particular assessment.  Teachers are given a graph with student scores and an option to download the results in a spreadsheet.

WHEN: Quizizz is a great formative assessment tool.  It could be used at the beginning or end of a class, or as a weekly checkup.  Teachers could also have students create their own quizzes as a way of demonstrating mastery of content.

Financial Football – Engage Students In Finance While They Play Football

FF

WHO: Teachers looking for a way to engage students while they test financial questions.

HOW: Students go to http://www.practicalmoneyskills.com/games/trainingcamp/ff/play/. They select Single Player or Head to Head then they choose difficulty (age level: 11-14, 14-18, 18+), and game length (5, 10, or 20 minutes). After choosing the teams playing, followed by a coin flip, the game will begin.  The game starts with kickoff to determine where on the field the game will start.  The plays on the field are determined by whether or not that students answer questions correctly.  Students are given the choice over Easy, Medium, or Hard difficulty with each question. If the player on defense answers a more difficult question, the offense will most likely lose yards. If the offense answers correctly, they will gain.  Highest score at the end of the time period wins.

WHEN: Financial Football is a great way to review materials covered in Personal Finance.  There are no options for teachers to select/write questions, capture data, review results.  Students interested in football will be engaged, so this may be an interesting option for a whole-class review game before a test.

Triventy: Interactive Quizzes For Classroom Or Events

Triventy

WHO: Teachers looking to engage students with classroom content in an interactive and engaging atmosphere.

HOW: Create an account at http://www.triventy.com/, create a quiz, and play with students.  While making a quiz, the teacher can add a quiz image as well as individual question images.  Teachers also have options for how long each question is given (5-60 seconds), making the quiz public, posting top 3 players during game, and sharing via social media after quiz completion. When making questions, teachers can invite others to create the quiz with them (great for student collaboration), and enter hints and “Did you know…” facts. Teachers can also make a question a “survey question” for in class polling.

WHEN: Triventy is a good option to end class for the day or week.  Students will be engaged during the quiz and enjoy competing against their classmates.

 

The downside to Triventy is that it does not collect quiz results for the teacher to use later.  This could be a great formative assessment tool if this feature were added.  It is not the perfect tool for class, but it is a fun change of pace.

Math Games: Engage K-8 Students With Skill Building Math Games

math helper logo

WHO:  Teachers looking to engage students in math content.

HOW: Without creating an account, a user could select a game, standard, or skill, and start playing within seconds. Accounts allow students, parents, and teachers to track progression of skill mastery.  Games and skills are Common Core aligned.

WHEN: Math Games would work well in a station setting, enrichment activity, test prep, and more!

Here is a breakdown of all the features:

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Class Compete – Game Based Assessment

classcompete

WHO: Teachers looking to help ease students who suffer from test anxiety.

HOW: Teachers create an account, create a class, and have students sign up via class code.  Teachers then assign challenges to their classes.  Students take these challenges and compete against each other.  Questions are put into a game, correct answers give students a boost.

WHEN: This is a great tool for test prep, extended lessons, and extra practice.

Some students need a game based environment in order to be engaged in the content.  Class Compete also captures students attention by allowing them to customize their characters.

 

Here is an introduction to the teacher’s dashboard:

And here is a demonstration of the student view:

SumDog: Interactive, Engaging, Competitive Math Games To Master Common Core Standards

sumdoglogo

WHO: Teachers looking for a way to engage students in practicing math.

HOW: Sumdog can be used independently by students.  However, teachers can also create an account, class, and view student progress.  Students are able to compete in a variety of games that allow them the practice they need to strengthen their math skills.  Students also are rewarded with coins that can be used to purchase “pets”.  Click here to learn more about how Sumdog builds these math skills.

WHEN: Sumdog would be great for enrichment, after a lesson, or at-home practice.

Sumdog uses the “Freemium” model, while they do offer many great tools and games for free, you will want to take a look at their pricing page to see what else is available.