Triventy: Interactive Quizzes For Classroom Or Events

Triventy

WHO: Teachers looking to engage students with classroom content in an interactive and engaging atmosphere.

HOW: Create an account at http://www.triventy.com/, create a quiz, and play with students.  While making a quiz, the teacher can add a quiz image as well as individual question images.  Teachers also have options for how long each question is given (5-60 seconds), making the quiz public, posting top 3 players during game, and sharing via social media after quiz completion. When making questions, teachers can invite others to create the quiz with them (great for student collaboration), and enter hints and “Did you know…” facts. Teachers can also make a question a “survey question” for in class polling.

WHEN: Triventy is a good option to end class for the day or week.  Students will be engaged during the quiz and enjoy competing against their classmates.

 

The downside to Triventy is that it does not collect quiz results for the teacher to use later.  This could be a great formative assessment tool if this feature were added.  It is not the perfect tool for class, but it is a fun change of pace.

Math Games: Engage K-8 Students With Skill Building Math Games

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WHO:  Teachers looking to engage students in math content.

HOW: Without creating an account, a user could select a game, standard, or skill, and start playing within seconds. Accounts allow students, parents, and teachers to track progression of skill mastery.  Games and skills are Common Core aligned.

WHEN: Math Games would work well in a station setting, enrichment activity, test prep, and more!

Here is a breakdown of all the features:

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Class Compete – Game Based Assessment

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WHO: Teachers looking to help ease students who suffer from test anxiety.

HOW: Teachers create an account, create a class, and have students sign up via class code.  Teachers then assign challenges to their classes.  Students take these challenges and compete against each other.  Questions are put into a game, correct answers give students a boost.

WHEN: This is a great tool for test prep, extended lessons, and extra practice.

Some students need a game based environment in order to be engaged in the content.  Class Compete also captures students attention by allowing them to customize their characters.

 

Here is an introduction to the teacher’s dashboard:

And here is a demonstration of the student view:

SumDog: Interactive, Engaging, Competitive Math Games To Master Common Core Standards

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WHO: Teachers looking for a way to engage students in practicing math.

HOW: Sumdog can be used independently by students.  However, teachers can also create an account, class, and view student progress.  Students are able to compete in a variety of games that allow them the practice they need to strengthen their math skills.  Students also are rewarded with coins that can be used to purchase “pets”.  Click here to learn more about how Sumdog builds these math skills.

WHEN: Sumdog would be great for enrichment, after a lesson, or at-home practice.

Sumdog uses the “Freemium” model, while they do offer many great tools and games for free, you will want to take a look at their pricing page to see what else is available.

Brain Rush: Adaptive Games to Engage Students in Content

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WHO: Teachers that are looking for ways to engage students in classroom content.

HOW: Sign up for a free account (you can use your Google account), add students, assign games, and enjoy!

WHEN: These games would be great as a formative assessment tool, interactive classroom activity, homework, or for extra material for students looking to get ahead.

It took less than 1 minute to have me engaged in an activity on the western United States.  The game I played was perfect for recognizing the geography of the western United States.  The game kept track of my mastery, and invited me to step up to the next level when it deemed I was ready.  The library of content is quite extensive:

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Brain Rush is worth your time to check out, many students will find in fun and exciting!

Go Soap Box: Versatile Formative Assessment For The Classroom

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WHO: Teachers looking to gather formative assessment data from their students.  This is a great option for 1:1 and BYOD classrooms.

HOW: Teachers sign up for an account, create an “event”, select which setting they wish to use, and then direct students to log in via event code.

WHEN: This tool is great to gather data before class begins, during class, or at the end to gauge student understanding.

Go Soap Box has a “Confusion Barometer” allowing students to select if they understand or are confused on the topic.  This gives the teacher a clear view at the class as a whole.  Each event has it’s own Moderation Panel, allowing teachers to turn on/off a good amount of features.

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Another great feature is “Social Q & A”, which allows students to select what questions they have.  The teacher can then see most common questions from the class and address what they need to.

While scrolling through the Go Soap Box Twitter page, it appears that customer service with them is fantastic as well.

STEM Sheets: Online Resources For STEM Courses

StemSheets

WHO: Teachers with courses including Science, Technology, Engineering, and/or Math.

HOW: No need to sign up for an account on this site.  Simply go to http://stemsheets.com/, select which content area you are looking for, and browse around to see what is available.  Resources include Games, Customizable Worksheets, Graph Paper, and more.

WHEN: Teachers can use this site while planning lessons, or offer materials for extended learning.

No Red Ink: Grammar and Punctuation Practice

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WHO: Teachers looking to save on red pens and markers (just kidding). Teachers who are looking for digital practice for grammar, punctuation, and more.

HOW: Teachers sign up for an account, create a class, have students join class via code, and assign “diagnostic, practice, or quiz”.  There is a plethora of content for grades K-3, 4-6, 7-9, and 10-12.  Students are able to identify pop culture icons that they are interested in, No Red Ink will then use those names in questions to help keep students interested.  When a student answers a question incorrectly, they are given a hint, another incorrect answer will give them a break down of their mistake.  After this tutorial, students will then be given another question to apply what they were just refreshed on.  Premium membership is also available here.

WHEN: This tool is great for in class, formative assessment, supplemental work, or differentiation. The assignments on No Red Ink are interactive and more engaging when compared to the same work on pen and paper.

PrepFactory: Engaging SAT/ACT Test Prep for Free!

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WHO: Teachers with SAT/ACT Prep Courses, Guidance Counselors, students, and parents looking for a way to make SAT/ACT Test Prep more enjoyable.

HOW: Simply sign up for an account, take the 10 second tour, and get started!

WHEN: This is a great option for SAT/ACT Test Prep courses, enrichment classes, free time, and study halls.

I visited http://www.prepfactory.com/, took the tour and immediately tried out the Word Play game.  The system will match you up with another person for a head-to-head matchup of test vocabulary.  The website also has videos and practice questions that change the scene from the regular pen and paper style practice.

Purpose Games: Engage Students With Digital Review Games

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WHO: Teachers looking to create and incorporate digital review games into their classrooms.

HOW: Teachers create an account on http://www.purposegames.com/, create games (Image Quiz – Dots, Image Quiz – Shapes, Matching Game, Multiple Choice Game), and direct students to play.  Games can be made public and shared with the online community, and there is also the option to have a tournament among your students.  Interactivity helps to engage students and repetition helps with facts memorization.

WHEN: This is a great option for additional repetition and as a review game before assessments.  The teacher could also have students create their own games as a way of demonstrating mastery of content.