Quizizz: Engaging, Entertaining, And Competitive Formative Assessment

quizizz

WHO: Teachers in 1:1 or BYOD classrooms that are looking for formative assessment that captures students attention.

HOW: Teachers sign up for an account at http://www.quizizz.com/, choose a public quiz, or create their own, and begin!  When creating a quiz, teachers can search the public bank for quizzes and copy individual questions over to their own.  The quizzes can also have media embedded to base questions on. Each question can have up to four potential answers.  After a teacher starts a quiz, they direct their students to open a browser and go to http://quizizz.com/join/.  The students will then enter the teachers quiz code, enter their name (they will be given an avatar), and wait for the quiz to begin.  Once all of the students have entered the room, the teacher begins the quiz.  Students are able to see both question and answer on their screen instead of looking back and forth between device and projector.  Each correct answer gives the student points, and quicker answers net higher point values. After answering a question, the screen displays a humorous meme to let them know if they were correct.   At the end of the quiz, the students are given their rank for that particular assessment.  Teachers are given a graph with student scores and an option to download the results in a spreadsheet.

WHEN: Quizizz is a great formative assessment tool.  It could be used at the beginning or end of a class, or as a weekly checkup.  Teachers could also have students create their own quizzes as a way of demonstrating mastery of content.

Financial Football – Engage Students In Finance While They Play Football

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WHO: Teachers looking for a way to engage students while they test financial questions.

HOW: Students go to http://www.practicalmoneyskills.com/games/trainingcamp/ff/play/. They select Single Player or Head to Head then they choose difficulty (age level: 11-14, 14-18, 18+), and game length (5, 10, or 20 minutes). After choosing the teams playing, followed by a coin flip, the game will begin.  The game starts with kickoff to determine where on the field the game will start.  The plays on the field are determined by whether or not that students answer questions correctly.  Students are given the choice over Easy, Medium, or Hard difficulty with each question. If the player on defense answers a more difficult question, the offense will most likely lose yards. If the offense answers correctly, they will gain.  Highest score at the end of the time period wins.

WHEN: Financial Football is a great way to review materials covered in Personal Finance.  There are no options for teachers to select/write questions, capture data, review results.  Students interested in football will be engaged, so this may be an interesting option for a whole-class review game before a test.

Triventy: Interactive Quizzes For Classroom Or Events

Triventy

WHO: Teachers looking to engage students with classroom content in an interactive and engaging atmosphere.

HOW: Create an account at http://www.triventy.com/, create a quiz, and play with students.  While making a quiz, the teacher can add a quiz image as well as individual question images.  Teachers also have options for how long each question is given (5-60 seconds), making the quiz public, posting top 3 players during game, and sharing via social media after quiz completion. When making questions, teachers can invite others to create the quiz with them (great for student collaboration), and enter hints and “Did you know…” facts. Teachers can also make a question a “survey question” for in class polling.

WHEN: Triventy is a good option to end class for the day or week.  Students will be engaged during the quiz and enjoy competing against their classmates.

 

The downside to Triventy is that it does not collect quiz results for the teacher to use later.  This could be a great formative assessment tool if this feature were added.  It is not the perfect tool for class, but it is a fun change of pace.

Math Games: Engage K-8 Students With Skill Building Math Games

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WHO:  Teachers looking to engage students in math content.

HOW: Without creating an account, a user could select a game, standard, or skill, and start playing within seconds. Accounts allow students, parents, and teachers to track progression of skill mastery.  Games and skills are Common Core aligned.

WHEN: Math Games would work well in a station setting, enrichment activity, test prep, and more!

Here is a breakdown of all the features:

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Class Compete – Game Based Assessment

classcompete

WHO: Teachers looking to help ease students who suffer from test anxiety.

HOW: Teachers create an account, create a class, and have students sign up via class code.  Teachers then assign challenges to their classes.  Students take these challenges and compete against each other.  Questions are put into a game, correct answers give students a boost.

WHEN: This is a great tool for test prep, extended lessons, and extra practice.

Some students need a game based environment in order to be engaged in the content.  Class Compete also captures students attention by allowing them to customize their characters.

 

Here is an introduction to the teacher’s dashboard:

And here is a demonstration of the student view:

SumDog: Interactive, Engaging, Competitive Math Games To Master Common Core Standards

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WHO: Teachers looking for a way to engage students in practicing math.

HOW: Sumdog can be used independently by students.  However, teachers can also create an account, class, and view student progress.  Students are able to compete in a variety of games that allow them the practice they need to strengthen their math skills.  Students also are rewarded with coins that can be used to purchase “pets”.  Click here to learn more about how Sumdog builds these math skills.

WHEN: Sumdog would be great for enrichment, after a lesson, or at-home practice.

Sumdog uses the “Freemium” model, while they do offer many great tools and games for free, you will want to take a look at their pricing page to see what else is available.

Brain Rush: Adaptive Games to Engage Students in Content

brainrush

WHO: Teachers that are looking for ways to engage students in classroom content.

HOW: Sign up for a free account (you can use your Google account), add students, assign games, and enjoy!

WHEN: These games would be great as a formative assessment tool, interactive classroom activity, homework, or for extra material for students looking to get ahead.

It took less than 1 minute to have me engaged in an activity on the western United States.  The game I played was perfect for recognizing the geography of the western United States.  The game kept track of my mastery, and invited me to step up to the next level when it deemed I was ready.  The library of content is quite extensive:

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Brain Rush is worth your time to check out, many students will find in fun and exciting!

Go Soap Box: Versatile Formative Assessment For The Classroom

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WHO: Teachers looking to gather formative assessment data from their students.  This is a great option for 1:1 and BYOD classrooms.

HOW: Teachers sign up for an account, create an “event”, select which setting they wish to use, and then direct students to log in via event code.

WHEN: This tool is great to gather data before class begins, during class, or at the end to gauge student understanding.

Go Soap Box has a “Confusion Barometer” allowing students to select if they understand or are confused on the topic.  This gives the teacher a clear view at the class as a whole.  Each event has it’s own Moderation Panel, allowing teachers to turn on/off a good amount of features.

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Another great feature is “Social Q & A”, which allows students to select what questions they have.  The teacher can then see most common questions from the class and address what they need to.

While scrolling through the Go Soap Box Twitter page, it appears that customer service with them is fantastic as well.

STEM Sheets: Online Resources For STEM Courses

StemSheets

WHO: Teachers with courses including Science, Technology, Engineering, and/or Math.

HOW: No need to sign up for an account on this site.  Simply go to http://stemsheets.com/, select which content area you are looking for, and browse around to see what is available.  Resources include Games, Customizable Worksheets, Graph Paper, and more.

WHEN: Teachers can use this site while planning lessons, or offer materials for extended learning.

No Red Ink: Grammar and Punctuation Practice

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WHO: Teachers looking to save on red pens and markers (just kidding). Teachers who are looking for digital practice for grammar, punctuation, and more.

HOW: Teachers sign up for an account, create a class, have students join class via code, and assign “diagnostic, practice, or quiz”.  There is a plethora of content for grades K-3, 4-6, 7-9, and 10-12.  Students are able to identify pop culture icons that they are interested in, No Red Ink will then use those names in questions to help keep students interested.  When a student answers a question incorrectly, they are given a hint, another incorrect answer will give them a break down of their mistake.  After this tutorial, students will then be given another question to apply what they were just refreshed on.  Premium membership is also available here.

WHEN: This tool is great for in class, formative assessment, supplemental work, or differentiation. The assignments on No Red Ink are interactive and more engaging when compared to the same work on pen and paper.