Teach Engineering – K-12 Engineering Curriculum

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WHO: Teachers looking for lesson plans and units for STEM classrooms.

HOW: Visit https://www.teachengineering.org/, click through the various sections, or use the search bar to go through 1,400+ lessons currently available. These lessons at aligned to a variety of standards including Common Core Math and Next Generation Science Standards. While a user does not have to sign up for an account, creating one gives the ability to save lessons into a curriculum, write reviews, and set up a profile.

WHEN: Teach Engineering is not only great for upcoming lessons in your class, but also to create course maps for the upcoming school year.  If your school is looking to start a STEM course, or specifically an engineering course, Teach Engineering is well worth your time to look through.  The best part about Teach Engineering is that it is completely FREE.

Easy Notecards: Digital Study Tool

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WHO: Teachers and students looking for digital study tools.

HOW: Visit http://www.easynotecards.com/, search for topics or even the textbook used in class, or start creating your own flashcards.  Once you have a set you would like to study, you can choose from Cards, Quiz, Matching, Bingo, or Print.  This gives students the option that works best for them, and allows the teacher to have a variety to display in front of class.

WHEN: Easy Notecards would be beneficial for whole-class review, individual review, or study tables.

Google Science Fair 2016 – Now Open!

WHO:  Teachers and students looking to turn an idea into reality.

HOW: Students ages 13-18 can enter their science project in to the Google Science Fair.  If students need help coming up with ideas for a project, they can use the “Make It Better” generator or teachers can use the “Idea Toolkit” to help inspire students.  Visit https://www.googlesciencefair.com/en/ to register and find more information.

WHEN: Deadline to register is 5/18/16, to view the entire timeline, click here.

NotebookCast – Simple, Collaborative, Cross-Platform Online Whiteboard

WHO: Teachers that would like students to work together on brainstorming and/or creation using whiteboard space online.

HOW: Create an account on https://www.notebookcast.com, create a whiteboard, and share with collaborators using a unique code for each board.  Simple tools available such as shapes, lines, text, image insert, board capture, erase, etc.  NotebookCast is designed to also be used on tablets along with full size computers.  When creating a board, the owner sets the dimensions, which include portrait and landscape mode on iPads.

WHEN: NotebookCast is great for brainstorming projects, students creating lessons, or allowing students to demonstrate mastery of content.

Quick Start Video Tutorial: Quizizz – Engaging Digital Formative Assessment

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Original post regarding Quizizz was created on February 3, 2016.  View it here.

WHO: Teachers that are looking to move away from worksheets and paper based exit tickets.

HOW: Sign up for an account on Quizizz and get started!

WHEN: Quizizz is great for formative assessment, engaging closure to lessons, or even as homework.

Here is a tutorial video to get started with Quizizz in your classroom:

Quizizz: Engaging, Entertaining, And Competitive Formative Assessment

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WHO: Teachers in 1:1 or BYOD classrooms that are looking for formative assessment that captures students attention.

HOW: Teachers sign up for an account at http://www.quizizz.com/, choose a public quiz, or create their own, and begin!  When creating a quiz, teachers can search the public bank for quizzes and copy individual questions over to their own.  The quizzes can also have media embedded to base questions on. Each question can have up to four potential answers.  After a teacher starts a quiz, they direct their students to open a browser and go to http://quizizz.com/join/.  The students will then enter the teachers quiz code, enter their name (they will be given an avatar), and wait for the quiz to begin.  Once all of the students have entered the room, the teacher begins the quiz.  Students are able to see both question and answer on their screen instead of looking back and forth between device and projector.  Each correct answer gives the student points, and quicker answers net higher point values. After answering a question, the screen displays a humorous meme to let them know if they were correct.   At the end of the quiz, the students are given their rank for that particular assessment.  Teachers are given a graph with student scores and an option to download the results in a spreadsheet.

WHEN: Quizizz is a great formative assessment tool.  It could be used at the beginning or end of a class, or as a weekly checkup.  Teachers could also have students create their own quizzes as a way of demonstrating mastery of content.

PhET – Interactive Simulations for Math and Science

 

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WHO: Teachers looking for interactive simulations to use in science and math classes.

HOW: While not required, it’s worth the few seconds to register for an account. PhET is free, but there is an option for donations to help support. The teacher can sift through the large variety of topics to find what they are currently covering in class. These simulations could be projected in front of the class to work as a whole, or posted to a classroom website for individual or small group work.

WHEN: PhET would be useful during lectures or as assigned work. These simulations allow for experiments without needing to purchase a wide variety of supplies. The embed option makes it simple for teachers to add to their LMS of choice.

Osmo: Combining Digital And Physical Learning

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WHO: Teachers and parents looking to make sure screen time is educational.

HOW: Osmo is available for purchase online at https://www.playosmo.com/en/order/?cc=us or at select retailers.  The starter kit includes a base, Tangram, and Words for $79 and the Genius kit adds Numbers as well.  You need to create an account for Osmo in order to start using the apps.  There are five apps available in the App Store; Masterpiece, Newton, Numbers, Words, and Tangram.

Masterpiece: Students learn how to draw while working on hand-eye coordination.  Users can make drawings that already exist in the app, or take a picture where they are at.  The app will then convert the picture into lines.

Newton: Students can draw lines on a piece of paper or incorporate items they have around them.  The goal is to make the balls bounce into the goal.

Numbers: Students are given a math problem and soon they discover that with multiple ways to get the correct answer.  Students will then learn that they can be creative to get answers to the questions.

Words: Students can play individually or against a partner.  Pictures are put on the screen with missing letters at the bottom.  Students put the letters in front of the iPad in order to solve the riddle.

Tangram: Students use the shapes provided to solve puzzles in the app.

 

WHEN: Osmo is great for station work.  Students will quickly be fully engaged in using Osmo, they will feel like they are playing a game instead of learning.  Osmo also offers lesson plans for teachers looking to include it in class, view them here: https://www.playosmo.com/en/schools/

Mystery Science – Ready To Go K-5 Science Lessons

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WHO: Teachers looking for engaging activities tied to NGSS for their K-5 Science lessons.

HOW: While they are currently developing lessons for K-5, there are lessons available for classes in grades 2-5.  Teachers head over to http://mysteryscience.com/, sign up for an account (currently free until the end of the school year, annual membership pricing available here), and then select a lesson.  Each lesson starts with a questions and contains three components.  First is a video lesson, followed by a hands on activity, and also includes a list of materials needed for activity preparation.

WHEN: These lessons are great for science curriculum.  Teachers may use them once a week or model their entire course around them.

Trading Card Creator From ReadWriteThink

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WHO: Teachers looking for a way to engage students in learning more about historical or fictional figures, characters, and places.

HOW: ReadWriteThink  provides lesson plans and materials for creating the trading cards.  Teachers direct their students to the interactive.  Students will then upload an image and fill in the information to create the card.

WHEN: Trading Card Creator is a great tool to allow students to demonstrate mastery of content.