Arcade Game Generator – ClassTools.net

classtools

Who:  Teachers who are looking to make assessments interactive and engaging for students.

How: This is another wonderful tool from ClassTools.net.  Teachers simply add in their questions.  Then students choose from 5 game types to play.  These games are better suited for word bank style questions.

In Manic Miner students are given a question at the bottom of the screen.  Possible answers are bouncing around the screen. The goal for students is simple.  Avoid obstacles, hit correct answers, collect a key, and jump into a toilet.

In Wordshoot the question is displayed at the bottom of the screen.  Students must shoot the correct answers with a limited amount of ammunition.  Answers will move around on the screen, becoming more difficult as the student progresses.  Each level becomes increasingly difficult.

In Cannonball, a question is given at the bottom of the screen.  The answers are on separate platforms.  Students must move a cannon into position.  Then change the angle, hold down space to build up velocity, then fire.

In Matching Pairs, students have a tabletop with upside-down cards.  In Memory game style students must find the question and answer cards that match.

In Flash Cards, the students are displayed two cards and a “give up” button.  As if they were using flash cards, students answer before looking.

When: These activities are fantastic for a multitude of classroom options.  Teachers could use the games while they take attendance.  If there is time at the end of the period, teachers could use it to review.  Teachers can embed the game on their class webpage or LMS for students to play at any time.

The tools over at ClassTools.net are outstanding.  During your planning period, it is worth your time to check out all the site has to offer.  There is certainly something for every classroom!

Direct Link: http://www.classtools.net/_mobileQuiz/index.php


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Pac-Man – Transform your test questions into an arcade game!

classtools

Who: Teachers looking to make their assessments interactive and engage their students.  Also great for students to demonstrate their knowledge by creating a game.

How:  Teachers take multiple choice style questions and type them into the interface.  ClassTools.net then creates the Pac-Man game with your questions.  To begin playing, students must correctly answer a question.  Each time they lose a player, they must answer a series of questions correctly.  Students are unable to start their next turn without answering correctly.  The game ends when a student answers incorrectly, then their name is recorded and posted to the High Scores to compete with their classmates.

When: This tool is great for a bell ringer, review activity, or for student use on their own.   ClassTools.net provides a unique link and embed code for teachers to share.  Post the game to your class website, blog, or in your schools LMS.

Activities like these are fantastic tools to replace classic worksheets.  Students have engaged in the game and want to answer more questions to play more.  This is a great form of positive reinforcement with correct answers.  This also pushes students towards repetition of facts.

Direct link here: http://www.classtools.net/pac/

Here is an example of one using history questions:

Prodigy Math Game – Engaging Math Activity

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Prodigy Math

Who: Teachers looking to engage students in Common Core Math curriculum.

How: Prodigy Math works on any web connected device.  Teachers create an account for themselves, then create students accounts.  Teachers then can create assignments by selected the Common Core standard they are covering.  Students log in and create their character, learn how to play, and start playing.  Students battle with other characters and can only attack when they answer correctly.  Prodigy gathers data from the answers to report back to the teacher.  Student achievement and target areas of growth are displayed for teachers.

When:  Prodigy math is perfect for enrichment, station work, or even as homework.  As long as there is a web connected device, students can play the game.

The interface to Prodigy is user-friendly. Teachers can be up and running with their first assignment in ten minutes or less.  While the game is free, students will be informed that they will level up quicker with a premium account.

According to Prodigy:

“for every minute a child uses Prodigy at school, the average student will spend an additional 1.5 minutes at home, voluntarily! That’s 150% more practice, without using up any extra time at school.”

Create your classroom account today at: http://www.prodigygame.com