7 Tools for Classroom Review

December is here! Teachers are making their lesson plans to finish our the semester and look for quality options to review content with their students.  Here are seven tools that can be used in the classroom tomorrow!

 

 

 

Title

Strength Weakness

Kahoot!

Engaging! Students love the game show atmosphere

Required to look at the main display in the classroom.

Quizizz

Engagement.  Students enjoy the atmosphere created and the memes in between questions.

Informal surveying of students has shown that they prefer Kahoot! over Quizizz.

GooseChase

Students are up and active in their learning

Requires Tablets

Classtools.net

Variety of options to create review games/tools

Setup for these activities is not always as easy as some other options available.

Flippity.net

Tons of tools, linked with G Suite

Need knowledge of spreadsheets and add-ons

FlipQuiz

Easy setup for jeopardy style game in class.  Can access boards made by others

Premium features come with a cost.

Quizlet Easy way for students and teacher to create flashcards and turn into a game easily

Today’s students are accessing test banks on quizlet to make their assessments easier to pass…. During the test. (split screen)

Arcade Game Generator – ClassTools.net

classtools

Who:  Teachers who are looking to make assessments interactive and engaging for students.

How: This is another wonderful tool from ClassTools.net.  Teachers simply add in their questions.  Then students choose from 5 game types to play.  These games are better suited for word bank style questions.

In Manic Miner students are given a question at the bottom of the screen.  Possible answers are bouncing around the screen. The goal for students is simple.  Avoid obstacles, hit correct answers, collect a key, and jump into a toilet.

In Wordshoot the question is displayed at the bottom of the screen.  Students must shoot the correct answers with a limited amount of ammunition.  Answers will move around on the screen, becoming more difficult as the student progresses.  Each level becomes increasingly difficult.

In Cannonball, a question is given at the bottom of the screen.  The answers are on separate platforms.  Students must move a cannon into position.  Then change the angle, hold down space to build up velocity, then fire.

In Matching Pairs, students have a tabletop with upside-down cards.  In Memory game style students must find the question and answer cards that match.

In Flash Cards, the students are displayed two cards and a “give up” button.  As if they were using flash cards, students answer before looking.

When: These activities are fantastic for a multitude of classroom options.  Teachers could use the games while they take attendance.  If there is time at the end of the period, teachers could use it to review.  Teachers can embed the game on their class webpage or LMS for students to play at any time.

The tools over at ClassTools.net are outstanding.  During your planning period, it is worth your time to check out all the site has to offer.  There is certainly something for every classroom!

Direct Link: http://www.classtools.net/_mobileQuiz/index.php


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