Gimkit – Classroom Review with a Strategic Twist

WHO: Teachers looking for an engaging review activity or formative assessment opportunity.

HOW: Sign up for an account at https://www.gimkit.com/.  Users can create their own “kits” or question sets, choose from sets that others have created.  Question sets can also be exported from Quizlet to create sets.  When you are ready to play as a class, there are a wide variety of gameplay options to choose from. While answering questions, students are awarded “cash” or lose it depending on correct/incorrect responses.  As they build up a cash value, students can utilize power-ups to earn/lose more cash on each question or other bonus items.

When setting up a game, there are quite a few options to choose from.  Under the Game Goal category, users can select Time (time limit), Target (each player hits a target score), Race (first one to the target amount wins), or All-In (all students combine to a total score goal).  Teachers can also give a starting cash amount, which can help them unlock bonuses faster.  Other gameplay options include allowing students to see correct answers following incorrect responses, settings a handicap limit, background music, clapping, and displaying a Leaderboard during the game.

After completing a game, teachers have the option to look at statistics for individual and the class as a whole.

WHEN: Gimkit is a great option for formative assessment and classroom review.  Question sets can also be assigned for homework. As we finish up the school year, this is an option to do something different in your review sessions with students.

At first, I thought Gimkit would just be another Kahoot! or Quizizz.  After trying one out, I found myself fully engaged on a set of questions regarding surface area and volume (mind you my background is social studies).  Depending on what your students prefer, any of these three options are great.  As Gimkit is using question sets, allowing a timed game will allow students to benefit from question repetition that they would typically get from flash cards.

Game On World: Engaging Geography Gameshow

WHO: Teachers looking for a way to make geography interactive.

HOW: Game On World is really easy to use!

  1. Open a web browser
  2. Visit http://gameon.world/
  3. Click “Start a Game!”
  4. Choose the type (can choose multiple types from the list below)    ***There is a gear icon next to the “Game On” button that allows you to select the region and number of rounds. ***
  5. Have students sign-in using the Game ID Pin at http://gameon.world/
  6. Push “Game On”

Students will then see the question posted to the board in front of the class.  They will then have to drop a pin on the map on their screen.  Students are awarded points based on how many miles away they are from the actual location.  After the rounds have completed, the game is over and a podium is posted with the top 3 scores in the class.

Here are the types of questions that can be chosen:

 

WHEN: This is great for challenging students to learn geography.  It can also be used to complement classroom content by selecting the region the class is currently studying.  The visuals and sounds give it a game show feeling, engaging the students in their competitive nature.  This tool is great for review or to learn.

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

Triventy: Interactive Quizzes For Classroom Or Events

Triventy

WHO: Teachers looking to engage students with classroom content in an interactive and engaging atmosphere.

HOW: Create an account at http://www.triventy.com/, create a quiz, and play with students.  While making a quiz, the teacher can add a quiz image as well as individual question images.  Teachers also have options for how long each question is given (5-60 seconds), making the quiz public, posting top 3 players during game, and sharing via social media after quiz completion. When making questions, teachers can invite others to create the quiz with them (great for student collaboration), and enter hints and “Did you know…” facts. Teachers can also make a question a “survey question” for in class polling.

WHEN: Triventy is a good option to end class for the day or week.  Students will be engaged during the quiz and enjoy competing against their classmates.

 

The downside to Triventy is that it does not collect quiz results for the teacher to use later.  This could be a great formative assessment tool if this feature were added.  It is not the perfect tool for class, but it is a fun change of pace.

Class Compete – Game Based Assessment

classcompete

WHO: Teachers looking to help ease students who suffer from test anxiety.

HOW: Teachers create an account, create a class, and have students sign up via class code.  Teachers then assign challenges to their classes.  Students take these challenges and compete against each other.  Questions are put into a game, correct answers give students a boost.

WHEN: This is a great tool for test prep, extended lessons, and extra practice.

Some students need a game based environment in order to be engaged in the content.  Class Compete also captures students attention by allowing them to customize their characters.

 

Here is an introduction to the teacher’s dashboard:

And here is a demonstration of the student view: