WHO: Teachers looking for an engaging review activity or formative assessment opportunity.
HOW: Sign up for an account at https://www.gimkit.com/. Users can create their own “kits” or question sets, choose from sets that others have created. Question sets can also be exported from Quizlet to create sets. When you are ready to play as a class, there are a wide variety of gameplay options to choose from. While answering questions, students are awarded “cash” or lose it depending on correct/incorrect responses. As they build up a cash value, students can utilize power-ups to earn/lose more cash on each question or other bonus items.
When setting up a game, there are quite a few options to choose from. Under the Game Goal category, users can select Time (time limit), Target (each player hits a target score), Race (first one to the target amount wins), or All-In (all students combine to a total score goal). Teachers can also give a starting cash amount, which can help them unlock bonuses faster. Other gameplay options include allowing students to see correct answers following incorrect responses, settings a handicap limit, background music, clapping, and displaying a Leaderboard during the game.
After completing a game, teachers have the option to look at statistics for individual and the class as a whole.
WHEN: Gimkit is a great option for formative assessment and classroom review. Question sets can also be assigned for homework. As we finish up the school year, this is an option to do something different in your review sessions with students.
At first, I thought Gimkit would just be another Kahoot! or Quizizz. After trying one out, I found myself fully engaged on a set of questions regarding surface area and volume (mind you my background is social studies). Depending on what your students prefer, any of these three options are great. As Gimkit is using question sets, allowing a timed game will allow students to benefit from question repetition that they would typically get from flash cards.