Gimkit – Classroom Review with a Strategic Twist

WHO: Teachers looking for an engaging review activity or formative assessment opportunity.

HOW: Sign up for an account at https://www.gimkit.com/.  Users can create their own “kits” or question sets, choose from sets that others have created.  Question sets can also be exported from Quizlet to create sets.  When you are ready to play as a class, there are a wide variety of gameplay options to choose from. While answering questions, students are awarded “cash” or lose it depending on correct/incorrect responses.  As they build up a cash value, students can utilize power-ups to earn/lose more cash on each question or other bonus items.

When setting up a game, there are quite a few options to choose from.  Under the Game Goal category, users can select Time (time limit), Target (each player hits a target score), Race (first one to the target amount wins), or All-In (all students combine to a total score goal).  Teachers can also give a starting cash amount, which can help them unlock bonuses faster.  Other gameplay options include allowing students to see correct answers following incorrect responses, settings a handicap limit, background music, clapping, and displaying a Leaderboard during the game.

After completing a game, teachers have the option to look at statistics for individual and the class as a whole.

WHEN: Gimkit is a great option for formative assessment and classroom review.  Question sets can also be assigned for homework. As we finish up the school year, this is an option to do something different in your review sessions with students.

At first, I thought Gimkit would just be another Kahoot! or Quizizz.  After trying one out, I found myself fully engaged on a set of questions regarding surface area and volume (mind you my background is social studies).  Depending on what your students prefer, any of these three options are great.  As Gimkit is using question sets, allowing a timed game will allow students to benefit from question repetition that they would typically get from flash cards.

Game On World: Engaging Geography Gameshow

WHO: Teachers looking for a way to make geography interactive.

HOW: Game On World is really easy to use!

  1. Open a web browser
  2. Visit http://gameon.world/
  3. Click “Start a Game!”
  4. Choose the type (can choose multiple types from the list below)    ***There is a gear icon next to the “Game On” button that allows you to select the region and number of rounds. ***
  5. Have students sign-in using the Game ID Pin at http://gameon.world/
  6. Push “Game On”

Students will then see the question posted to the board in front of the class.  They will then have to drop a pin on the map on their screen.  Students are awarded points based on how many miles away they are from the actual location.  After the rounds have completed, the game is over and a podium is posted with the top 3 scores in the class.

Here are the types of questions that can be chosen:

 

WHEN: This is great for challenging students to learn geography.  It can also be used to complement classroom content by selecting the region the class is currently studying.  The visuals and sounds give it a game show feeling, engaging the students in their competitive nature.  This tool is great for review or to learn.

Five Tools for Engaging Classroom Review

WHO: Teachers that are looking for interactive ways to bring excitement to review lessons.
 
HOW: These tools will focus on classrooms with web-connected devices for student use.
 
WHEN: Heading into the end of the school year, many teachers will be looking for ways to review content. These options engage students while refreshing their knowledge of classroom material.
 
1. Kahoot! – This tool is great for creating a competitive environment with knowledge at the center. Teachers will create a series of questions, launch the quiz, then invite students to join via a code. Kahoot will show a question on the board with answers. Students will then pick a shape/color on their device that corresponds with an answer. Correct answers result in points, with extra points going to speed of selection.
 
2. Quizizz – This tool is very similar to Kahoot!. Quizizz features questions made by the teacher, launched, then joined via unique code. Questions and answers options show up on the student device. This allows the teacher to host a quiz across many classrooms at once. This is useful if the administration would like to run a school-wide quiz.
 
3. Quizlet Live – This tool allows the teacher to create vocabulary quizzes (minimum of 12 terms). Then teachers invite students to join via code and compete. Quizlet Live will create and name teams at random. These teams race to match terms and definitions. An incorrect answer takes the team back to zero. The goal is to be the first team to answer all correctly.
 
4. FlipQuiz – This tool is your classic primetime quiz gameshow. The teacher creates categories, adds questions and answers, and play in front of the class. A question is selected and after a student responds, the teacher can reveal the answer. There is a button to award points on each question. 
 
5. Classtools.net – This site features many great tools for the classroom. Arcade Game Generator is great for review. This option allows teachers to enter multiple-choice or true/false questions. The students can then choose which game they will like to play using the set of questions. Game choices include: PacMan, Manic Miner, Asteroids, Pong, Wordshoot, and Flashcards.

Qball – The Throwable Microphone

Qball - The Throwable Microphone

WHO: Teachers that are looking for an exciting way to engage their students in the classroom.

HOW: Set up on the Qball is very easy.

First, plug in the receiver to a power outlet.

Plug receiver into speakers

Turn on the receiver (hold button for three seconds)

Turn on microphone (hold button for three seconds)

Microphone will flash while it syncs with receiver, when the light goes solid, you are all set.

Insert the microphone into the Qball.

Make sure the volume on the speakers is up, and start the fun!

WHEN: The Qball is great for question and answer sessions, reading aloud, review games, and much more!

I have featured the Qball on this site before, but now that I actually have one, I can tell you that students love to use it!  I walked into one classroom with it and overheard a student say “Oh, it’s the magic ball!”. The Qball captures students’ attention and engages pupils that want to answer and participate in the classroom.  It is durable, easy to use, and eye catching. Students not only benefit from being able to hear the teacher better, but they can also hear their classmates responses loud and clear through the classroom speakers.  The Qball has a sensor in it that shuts off the microphone while it is flying in the air, to prevent a loud whoosh sound every time it is tossed (and not blow out your speakers).  If you will be at OETC, be sure to stop by their booth to learn more! To order one, head over to http://peeq.us/

FlipQuiz: Online Review Gameshow

WHO: Teachers looking for an easier way to make gameshow style review games in the classroom.

HOW: Sign up for an account at http://flipquiz.me/, then either start creating your own board, or search for the topic you are covering.  After creating an account, the user can choose between the free version or the paid version.  Upgrading allows the user to copy other boards, have the game keep score (must do this manually with free account), upload images, create flashcards for students, and more.

WHEN: FlipQuiz is a great option for weekly/semesterly review.  Students enjoy playing gameshows, working in teams, and competing with each other. FlipQuiz makes this process much easier, and is saved online for future use.

Easy Notecards: Digital Study Tool

EasyNoteCards

WHO: Teachers and students looking for digital study tools.

HOW: Visit http://www.easynotecards.com/, search for topics or even the textbook used in class, or start creating your own flashcards.  Once you have a set you would like to study, you can choose from Cards, Quiz, Matching, Bingo, or Print.  This gives students the option that works best for them, and allows the teacher to have a variety to display in front of class.

WHEN: Easy Notecards would be beneficial for whole-class review, individual review, or study tables.

Purpose Games: Engage Students With Digital Review Games

Screen Shot 2015-09-07 at 11.04.53 AM

WHO: Teachers looking to create and incorporate digital review games into their classrooms.

HOW: Teachers create an account on http://www.purposegames.com/, create games (Image Quiz – Dots, Image Quiz – Shapes, Matching Game, Multiple Choice Game), and direct students to play.  Games can be made public and shared with the online community, and there is also the option to have a tournament among your students.  Interactivity helps to engage students and repetition helps with facts memorization.

WHEN: This is a great option for additional repetition and as a review game before assessments.  The teacher could also have students create their own games as a way of demonstrating mastery of content.